I know from being on the Internet that a lot of people don't like having realistic attitudes which results in frequent disappointment. Owning physical game media doesn't guarantee an enjoyable playing experience either.Ī more realistic consumer gaming attitude would to not expect that anything you pay for will last forever. They released Skyrim SE today.Īnd even if you owned the original CD of whatever game, do you have the hardware to run it? I see Twitch streamers play old console games on original hardware and a lot of those devices have clearly seen better days. Right now, you have the option of buying many titles DRM-free from GOG. Somehow I think DRM for video games is going to stay though. Remember that whole DIVX debacle? I hated it from the start and never bought into their stupid player or their stupid discs. And then with the rise of DRM, if they decide to take the DRM server offline your game goes with it.Well, take up another hobby. I remember when you bought the game and that was that, you had it forever. TrparkyI get it, but I don't like it in fact, I hate it. Posted on Sep 30th 2022, 2:08 Reply #54 trparky I could also use my venerable Dropbox Basic account if I wanted. I don't use it a lot so my documents fit on my free iCloud tier. Luckily, they still offer the standalone product. So whether you use 90 MB or 990 MB you're still paying the same amount.Īgain, Microsoft found that charging a monthly subscription for cloud storage was more profitable in the long run than selling the standalone Office suite on DVDs at your local Office Depot store. It's still Something as a Service, just not Gaming. So Microsoft 365 is simply another subscription plan for a different service. A lot of people in these types of Q&A forums (not just here at TPU) make provocative comments without any frame of reference. The Office suite itself ends up just being the cherry atop the OneDrive sundae.Well, there was no indication from your original post that you got it. With Microsoft 365, you're really paying for the 1 TB of OneDrive storage (or in the case of the family plan, 6 TBs with 1 TB being dished out for each user). However, I see Microsoft 365 as different from the others. Jul 16th 2020 PUBG Sells 70 Million Copies Ahead of Big Season 8 Update (30)Īdd your own comment 169 Comments on Google Calls it Quits on Game Streaming, Shutting Down Stadia 51 to 75 of 169 Go to 2 3 4 5 6 7 Previous Next #51 AusWolf.Oct 19th 2020 Ubisoft Brings a Collection of Older Titles to Google Stadia (9).Oct 26th 2020 Google Distances Itself From Alex Hutchinson's Game Streaming Royalty Comments (91).Feb 2nd 2021 Google Halts Stadia First-Party Game Studio to Focus on Stadia as a Platform (13).Jan 12th 2021 LG Smart TVs to Get Stadia Cloud Gaming in Late 2021 (8).Mar 19th 2021 Lenovo Announces Google Stadia Pro Promotion (10).Sep 30th 2021 Epson Debuts Versatile, Smart Projector for Remote and Hybrid Work Environments (6).Mar 18th 2022 Google Uses Artificial Intelligence to Develop Faster and Smaller Hardware Accelerators (49).Sep 13th 2022 Google Pulls the Plug on Pixelbook (14).Jul 25th 2022 Google Fires Engineer that Claimed one of Its AIs Had Achieved Sentience (57).As to the team behind Stadia, many will apparently carry on working for other departments at Google. Google expects its Stadia technology to be used for other services, or potentially be made available to third parties. Google will be refunding all of its customers by the 18th of January 2023 and those using Stadia will continue to have access to all of their content until that date. The good news here is that Google will be refunding all of its Stadia customers, regardless if it's someone that has bought hardware through the Google Store, or bought games or even add-on content for games through the Stadia Store. In its blog post, Google didn't state the exact reasoning behind shutting down the service, beyond it not gaining the kind of traction the company had hoped for. Multiple services have already come and gone over the years and now it's time for Google to bid farewell to its Stadia service. One of the pitfalls, that NVIDIA quickly found out, was that the game publishers weren't overly keen on gamers being able to play games they already owned on multiple systems, even if it wasn't on more than one system at once. Game streaming services, such as GeForce Now, Stadia and Amazon's Luna, haven't been the roaring success the companies behind them had hoped for.
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